Thursday, August 30, 2007

of dialogs and Chaos

I have spent the last couple of days re-working all the dialogs. I wasn't happy with how they looked in game and am making them more efficient. Also since it is so blatantly obvious when a character is saying something that will allow a new dialog option on a character I removed the complete railroaded dialog, that I was forcing the player into. It is now working (for the most part) exactly like the original.

Anyways, this I what I am continuing to work on.

Monday, August 27, 2007

Knights Test

This is finished now.

Key areas/scripts finished:
1. The OMG! beginning area. You are however not damaged, as I don't know if there is a way to check to see if oPC is running or walking. However I feel the whole psychological experience of OMG! is there.
2. Locked doors requiring keys. Easy.
3. Secret entrances. I think I have a way I like that is somewhat close to the original. There is a discussion on this currently on the BIO boards, so I may read and consider that further.
4. The claw, using the claw.
5. All the scroll notes and corpse notes.
6. The pikemen encounter. This may need a little tweaking.
7. The Totem Animal. I *really* like what I did for this, model wise/cut-scene.
8. Shmed. Encounter works perfect.
9. Magic Gremlins! I love these guys! I think they turned out great.
10. Not sure how to do the "stack the stones" puzzle. I'll have to think about this.

Next up, work on the conversations in Monitor after taking the test. And the 1 side quest.

Magic Gremlins!

Posting comments

Sorry! I have set this now to accept all posts from anyone.

Sorry I had this turned off.

Sunday, August 26, 2007

Screenshots

Just some sample screen shots from the beginning area. There is really no big spoilers. And each picture is 800X600, just warning those people that cant look at big pictures(?).

A conversation in the conversation editor:
All those sexy clickable dialog options!

Exciting Cut scenes!

VAS FLAM! That's going to hurt!

A nice fellow named Karnax.

So there it is. I'm sure you all are so overwhelmed by these screen shots that you had to run outside and have a cigarette break! Or not. Anyways, I hope you enjoy them.

Back to finishing the Knights Test.

Area Creator and or Modeler

Plain and simple, I can make an area, but I just do not posses the artistic talent to make those WOW!! like areas.

If this mod sounds like something you would like to work on, I am looking for the following:

1. I'd prefer someone who currently owns a copy of SI & SS. (Don't even ask me to send you a copy, I won't). But not necessary.
2. You do not need to have the artistic ability of Roge Dao, seriously my cat could make better areas than I. I just need someone that knows what the hell they are doing in the toolset and can make pretty areas. A genuine interest in making areas for this mod is all that is needed.
3. If you spend days/months creating an area, and I decide to completely change or not use your area, and this would completely piss you off, then please do not apply. This is still a work in progress, and so things may change. However the area you did create, that we don't use, could be shared with the community, so it's a good thing! :D
4. I am the final arbiter in all decisions. Any successful mod project MUST have someone to make all final decisions. I AM a very good listener, and will always listen to anything you might have a concern or desire over, but again, I will decide all final decisions.

I don't want to come across as some control freak and complete bastard :D (I'm not, really!), but JE Sawyer wrote a VERY good article on how to manage a group of people working together to make a mod. (I don't have the link handy). And I am just following his (very good!) advice.

So if you are an Area builder and or a Modeler (Serpent Statues, Ank's etc..) and are interested, PLEASE SEND ME AN IM At the Bio Boards in my thread:

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=582078&forum=111

I'm Gallaen Frost there.

Playing SI

Currently I am playing the original game up to what I have created in the tool set currently. Just to verify I haven't missed anything.

Time to go on a rampaging killing spree in the north woods to get meat for any living thing that moves! That drops meat...

After this, I'll be working on the Knights Test area in the tool set.

DEATH

Ugh! I spent more time on this than I care to admit. Man this was painful to figure out. *grumble*.

It's not pretty, but it works.. for now.

(Trying not to spoil too much)
On death player is transported to area.
Player receives a Silver Seed plot item
Player has conversation.
Player is teleported back to where they last died

It works. Enough said.