Sorry for the lack of updates, but rest assured progress continues.
Area built and is exactly the same layout of the original. I still need to write 1 script for this area (The Magic Harp), but am having difficulty coding it. I decided that wasting any more days working on this is not productive, so I will address it later (I think I know how to tackle this).
Next: Furnace
The original Furnace area was around a 48 x 28 tile set, which is something you do NOT want to do in the NWN2 engine. I will sadly have to break this area into 2 areas. I need to play through in the original game and explore and figure out the best way to break it up.
Can't wait to code/script the Test of Purity!
Wednesday, November 28, 2007
Sunday, November 18, 2007
Sample Music
I have sample of the music I am working on for this mod: Music
Please note this is an ALPHA mix and needs some remixing, but it should give you a good idea on some of the music... as well as some of the original voice files from the game.
Hope you enjoy.
Please note this is an ALPHA mix and needs some remixing, but it should give you a good idea on some of the music... as well as some of the original voice files from the game.
Hope you enjoy.
Wednesday, November 14, 2007
The Mountains of Freedom finished
The area layout and dialogs/scripts are finished for this area. Some of the scripts need a bit of polishing but they all work (sadly, I was able to re-create a bug that exists in the original with one of my scripts, it however is fixed now...amusing). I was able to keep about ....99%? of the layout the same as the original, but again, the Ultima game has some tile sets NWN2 does not have. I also had to come up with an idea for the endless tunnel. The way they archived that in the original is not even possible in the NWN2 engine (loading tile sets while playing), but hopefully I have a happy resolution to that.
Some screen shots:
Some screen shots:
What did you call me?
Wednesday, November 7, 2007
Moonshade trial finished
Sorry for the lack of updates... I.. Uh.. spent some time playing Mask of The Betrayer as I needed to see what was new in the tool set and such. Wow! What an excellent game! This is by far, the best story/game Obsidian has done to date. I enjoyed it immensely. Thank you Obsidian!
I also have my game in DOSBox now up to this point as well, so now I can continue on working on this mod.
The trial in Moonshade is scripted, and the area built. I did not work on scripting the meeting with Frigidazzi, (all the dialogs and different conditions are finished) as this is when "Adult" content starts popping up in the game. (Actually there is another in Monitor, but I have not finished that one as well). I'm not sure how I will handle this, but I am still committed to making the game 100% like the original (as possible as I can with the tool set). I'll visit this later.
Up next: Freedom!
I also have my game in DOSBox now up to this point as well, so now I can continue on working on this mod.
The trial in Moonshade is scripted, and the area built. I did not work on scripting the meeting with Frigidazzi, (all the dialogs and different conditions are finished) as this is when "Adult" content starts popping up in the game. (Actually there is another in Monitor, but I have not finished that one as well). I'm not sure how I will handle this, but I am still committed to making the game 100% like the original (as possible as I can with the tool set). I'll visit this later.
Up next: Freedom!
Subscribe to:
Posts (Atom)