Tuesday, September 25, 2007

Silver Seed finished

Wow. I never thought I would say those words. But currently, a person could play and finish the Silver Seed quest. Well, the mechanics/areas/items/dialogs to finish it are there. The areas are ugly, horribly unbalanced, and unfinished. But I have accomplished what I was looking to do. Oh and a screen shot, that doesn't really spoil things:

Actually this is a really crappy screen shot (because I don't want to spoil...something), but let's just say the entire sequence came out pretty well. I'm happy with it.

And thanks to Exult Studio, I could just load up the original, and enter the map mode, so I could easily map out the keep.

Up next. My favorite town, Fawn! The "event" that happens there is awesome. I can't wait to work on re-creating it.

Friday, September 21, 2007

Silver Seed Fiend's Domain finished

The area/scripts/conversations are all finished. I was really happy I was able to create this trap:


just like the original. Player sees a seemingly safe area, runs on in, fires suddenly appear and then ouch! Yay!

I'm not quite sure how to handle the "saw" traps, from what I can determine from the original, a proximity trigger gets fired, the saw blade animates and will damage anyone near it. For now I just have some spike traps. I'll address this when I get to the polishing phase.

There are quite a few missing creatures as well. I am happy with the Suit of Armor:


Still could use a little more tweaking, this is just what I cam up with in about 5 minutes. Now I just need Mongbats, Naga, Wild Men and Headless. and Gazers. Wild Men, Headless and Gazers should be easy enough to create. For Mongbats, well I tried just making the normal Bat creature, and resizing it. Works ok. Not sure what to do about the Naga.

This area is basically a gigantic combat and traps area, and finding hidden items in rubble. As well as finding the best item in the entire game. heh.

Next up is the Keep. Unfortunately there are no maps of the keep (like for the other 4 areas), so I'll have to do a little bit of digging to see if I can somewhat make a map and re-create the area the same as the original. I d/l a U7 editor as well as looked around in Exult Studio as well.

Tuesday, September 18, 2007

Silver Seed Aram-Dol's Lair finished

The area is finished (scripting etc..). Here's screen shot.. nothing too fancy.



Somebodies Throne Room

It occured to me when building this, that the documents that come with the Ultima Collection include the official Silver Seed walkthrough.. including maps. I was able to simply print out the individual pages for each area, and draw up a grid over the map, and create the area EXACTLY the same as the original! yay! (Well, Ultima has a few tiles that NWN2 does not have, so I improvised). The area ended up being a 32 x 24 area, and I was able to fit all 4 levels in the area, so there will not be any loading delays (which was my original goal). I am trying to not load any areas, while exploring one. The area still needs placeables and polish.

Next is The Fiend's Lair. And thankfully, I have a map of the area, so I can just draw up a grid and also create the area exactly the same.

Saturday, September 15, 2007

Silver Seed Outpost Finished

Pics!

The original entrance to the outpost.


How it looks in my mod currently (not the final version).

Please DO note: No, that is not what the NPC's will look like. No, that is not what the Leather Armor will look like in game. I have not even begun to work on that yet. Since Mask is almost ready for release, I'll wait until I see what new stuff Mask has.

I pretty much kept the layout of the outpost exactly like the original. The Puzzles, scrolls, notes, traps are all done and scripted, and again for the most part, exactly like the original (like the notes/plaque that are unreadable unless... you do something). The area needs a TON of polish, but again I will wait until Mask is released. For the Ice Golems I used Patsy's & Sunlee’s Golems.
Currently they are un-killable, which was quite amusing as I play-tested this area. heh. I obviously have something set wrong in their attributes, I will change this later as balancing will be done much much later.

Now off to do Aram-Dol's Lair. Bleh. I *HATE* this area in the original. As a person who is Dungeonly Challenged™, it's easy for me to get lost, and lose my sense of direction (even with a map!). Yes, yes, I am truly a pathetic person. :D

Tuesday, September 11, 2007

Silver Seed mazes finished

All 4 levels of the maze are finished, and again, all the correct paths are exactly the same as the original. It still needs polish, like placed items, and re-doing the tint of the tiles (I forgot that once you find a certain item, I realized the maze is actually gray and not the brown I had made them). Thankfully there is the awesome Sunjammer's Tintinator 2 plug in!

Up next is to make the Abandoned Outpost, as I believe it is smaller than Aram-Dol's Lair. And I'll need to write a few unique scripts for the Outpost. So this should be interesting.

Thursday, September 6, 2007

Silver Seed - The Maze

The first level of The Maze is now finished. All scripting is done and works fine. I just now need to place down some more blue flames and other objects so it looks pretty. The layout and "correct" path is exactly like the original.

Tuesday, September 4, 2007

Monitor dialog finished

All the dialog from the original game is now finished on all NPC's in Monitor (And 1 NPC in Fawn). I had to play through Exult a few times to verify a few different states/dialogs on certain NPC's and as far as I can tell I have it exactly as the original.

The next portion I will work on is the Silver Seed. As when I typically play SI, after the test is when I grab all my companions and head to the SS part (just for the ring of reagents!) heh.