This is my blog on attempting to make Ultima VII Part 2 - Serpent Isle in the NWN2 engine.
My current goal is to place/make a "skeletal" structure in a NWN2 mod to play and finish SI.
(It will not be pretty, but you can at least finish it, for now.)
Each area *must* contain plot essential events/items.
Each area *must* have the same dialog as in the original game.
Thankfully, anyone can open up the USECODE file in Wordpad and view ALL the dialog in SI. I can simply copy and paste the dialogs and re-create them.
This will be a huge time saver for me. I am however playing SI (In DOSBox) to verify the conversations, items etc.
And the main question: Why SI?
Well simply, for once you are not stuck with the "Virtues", are stuck in a strange land, still trying to find Batlin, and the story/dialog is great! Lot's of deception/intrigue (the traitor in Monitor), finding your lost items, it's a great game.
When re-playing SI a few weeks ago, while the interface was... nostalgic, it finally occurred to me, "Why not try making SI in the NWN2 engine!". And thus, it all started.
In case you were wondering, yes I have used Exult (I finished VII a few weeks before using Exult, but I just felt some things... missing, so I will finish SI using DOSBox.)
Anyways, this is my first post informing you on my goals.
I'll update later.